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DISCOVER YOUR PARTNER'S SEXUAL FANTASY IN AN EXCITING WAY!
You and your partner will travel through time and meet in the 18th century as fiery lovers hiding in the rooms of a large Rococo palace to give free rein to all your lust and passion.
Shuffle the cards and place each stack in its appropriate place on the game board, except for the "Question Cards", "Expiration Cards" and Credits, which are placed next to the game board in the neutral zone between both players.
Each player takes a black "Fantasy Cards" card and writes on it the fantasy he/she wants to realize. Then you have to hide it in one of the nine themed rooms on the board next to the rest of the cards, without it being visible to the other member of the pair. It can be a fantasy that takes place at the end of the game or one that is carried out on another day.
The players determine the dynamics of the game. They can play around the game board, answering questions or completing tasks, or they can go into the different rooms and complete the corresponding tasks until they find the fantasy card that the couple has hidden.
The cards used initially remain in the corresponding pile. On cards that have XXX on them, the hourglass (60 seconds) must be used to measure the specified task. Once everything is ready, the hourglass is turned and the task begins.
Credits (coins with the Secret Play symbol) are earned by correctly answering the questions on the "Question Cards" and by completing some of the tasks on the "Expiration Cards". Be careful! Some of these tasks can also cause you to lose credits. These coins can be exchanged at any time for an item of clothing belonging to the other player, with each item of clothing costing two credits.
You can enter the different rooms of the palace through the corresponding box marked with a white arrow on a black background. For example, if the dice shows a 4, we count 2 spaces, the number 3 is that of the arrow with a black background and the number 4 is the room you wanted to enter. Access to the rooms is done with exact points. If a player wants to return to a room he has just visited, he must leave it and re-enter. The player who is the first to manage to find his partner's "fantasy cards" in one of the rooms is the winner. As a reward, you will have the pleasure of satisfying your partner's hidden fantasy.
How to start the game: Both players roll the dice and whoever has the highest roll starts on the starting square. In the event of a tie, the player who takes off a piece of clothing first starts. The player who goes first rolls the dice and moves the playing piece, counting as many squares as the die shows. You can go in any direction (up, down, right, left or diagonally). The color of the squares tells you what to do. Then it's the second player's turn and so on.
MEANING OF THE SQUARES:
MEANING OF THE ROOMS:
The game includes:
It is recommended:
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